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EVOLVE MM
(EVOLVE for Multiple Materials, and their interfaces)
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- Tracks multiple evolving interacting 3D bodies.
- Exchanges files with (e.g.) finite element codes to obtain surface velocities.
- Uses level sets to represent and evolve materials.
- Extracts surfaces and interfaces after each evolution (time) step).
- Extracted surface meshes are consistent (match at interfaces).
- Extractions take about the same computer time as generating the signed distances.
- Extracted surface meshes are sent to be volume meshed for finite element codes (e.g.)
NEW Interface Extraction Tool for EVOLVING Multiple Material Structures
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Left (top):
Wireframes for materials 1-3 and surface mesh for material 4, for visibility.
(bottom)
Exploded view of initial structure, indicating materials.
Center (top):
A x-section showing the final surface meshes, and initial x-section (gray) of material 4.
(bottom)
Exploded view of evolved structure.
Right (very top):
Animation of the evolution of the interfaces: those between material 4 and the other materials,
and those between material 2 and materials 1 and 3.
(Tilting forward and back a bit is done for some visibility.)
Right (top-ish):
FEM mesh generated from the surface meshes after 1 step (x-section, with material 2 invisible for visibility).
The mesh was generated using tetgen, and is ready to be used by FEM codes for further computations of evolution speeds.
(middle):
Still shot of interfaces during the evolution of the multiple material structure.
(bottom):
"A" tags interfaces between 2 materials. "B" tags interfaces between 3 materials.
The New Contribution!
Another View:
Right: Evolution of each material [l to r: 1, 2, 4, 3 (flipped over)]
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We are looking for projects on which to demonstrate the application of the new method to more complicated problems. See other pages/links, even the "archival" pages PLENTE and EVOLVE, for examples.
For earlier (~2012) results on interface extraction, see EVOLVE MM OLD.
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